Effects and mechanisms
Compose these mechanisms inside a content file. Each shape comes from the same generated schema as its owning type; its fields link to the supporting shapes.
The schema describes the authorable vocabulary. The content validator also checks which effects are allowed in each context, such as passive grants, actions and triggers. A variant appearing here does not make it valid in every context.
For RON syntax, read the base Magic Missile spell, Fighter features, Wand of Magic Missiles.
- Effects
- Delivery and targeting
- Feature grants, actions, triggers and facts
- Resources and recharge
- Conditions and duration
- Item and creature mechanisms
- Supporting shapes
Effects 1
-
Effect
The shared mechanic vocabulary for spells and feature grants, including delivered effects, passive rules, activated actions, and combat triggers.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
118 variants
CastPrivilegeCastTransformChoiceDeliveryPreparationAccessResourceExchangeRestoreResourceMinimumHideEligibilityMovementSurfacePermissionScaledFallReductionSourceLinkedConditionLifecycleTimedResistanceAbilityScaledDamageDiceAttackDamagePropertyDamageRollPolicyRiderExchangeAbilityScoreIncreaseAgingRateAttunementCapacityArmD20EdgeSwapInitiativeBestOfTwoWeaponDamageRestoreTurnResourceRestoreHitPointsGrantTemporaryHitPointsTimedConditionOneOfNextTurnTimedMeleeDefenseTimedSpellEnhancementTimedMovementModeFallbackPoolCostTimedDamageAuraHealSpreadMarkTargetRestorePoolBonusStrikesBonusEconomyHitRiderAttackAdvantageSpendHealingPoolGrantDieWeaponAttackAbilityBonusCreatureTypeSaveOrHealSaveBonusAuraConditionImmunityAuraRollBonusReplaceRollRerollFailedSaveConditionalSaveRerollReturnReducedAttackSuppressIncomingAdvantageExtraInitiativeTurnHalfCoverAuraMoveBySpeedFractionMovementCapabilitySchoolDamageBonusMaximizeSchoolDamageCleanseFromPoolAreaSaveConditionHealingBonusPersistentSpellMaximumHitPointsChangeMaximumHitPointsReductionFromDamageAdjacentTargetDamageVoluntaryMovementDamageCantripStepDamageDeathPreventionModeChoiceForcedActionControlForcedActionChoiceContingentTransformChangeSizeSpeedGrantUnarmedStrikeDamageGrantAttackHitDamageGrantTurnStartProximityChoiceStrengthScoreFloorConditionImmunityGrantBreathingGrantTurnStartTempHpTurnStartDamageVisionGrantReactionDefenseFallProtectionDamageConditionalDamageDamageTypeChoiceHealFlatHealHealFromDamageSelfDamageHealTargetCleanseConditionRemoveExhaustionMaximizeHitDieHealingSkillAdvantageStabilizeKindleGuideModifyAfflictNextWeaponAttackDisadvantageNextSavingThrowPenaltyPushPullBeamTeleportAuraObscurationAuraSummonZoneTriggeredZoneDirectionalFieldWallWallDamageZoneAfflictTempHpResistSaveAdvantage
Delivery and targeting 5
-
Area
An area of effect, resolved on the encounter board's 5 ft grid: a sphere centers on the TARGET, a cone/line throws from the CASTER toward it, a burst centers on the caster (thunder…
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
ChoiceDeliveryOption
One explicit delivery choice, resolved through the ordinary cast target, save, and effect readers.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
Delivery
How a cast DELIVERS its effects: the ONE roll/selection gate between the caster and whoever the effect list lands on.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
OnSave
What a failed save spares (SRD: "half as much damage on a successful one").
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef, TrapDef
-
SpellRange
A spell's range. Caster is the SRD's "Self" (a Rust-reserved word).
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
Feature grants, actions, triggers and facts 4
-
FeatureAction
One data-authored class-feature activation.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureFact
One typed fact projected from a reached class-feature grant.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureGrant
One self-defining feature grant: its open id, sheet name, and every mechanic or explicit flavor-only declaration owned by its class, subclass, or race row.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureTrigger
One data-authored class-feature trigger.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
Resources and recharge 5
-
FeatureRecharge
One generic recharge rule carried by a class-feature grant.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureResourceLedger
A resource ledger address used by generic exchanges and minimum restores.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
3 variants
-
ItemModeUsageBudget
A cumulative world-time budget shared by selections in one item-mode group.
Used by MagicItem
-
Recharge
A charged item's recharge cadence. None = no charges (a static enchantment); Dawn = the SRD's "regains 1dN charges daily at dawn" — we recharge to FULL (the per-die randomness is l…
Used by MagicItem
-
ResourceExchangeRoute
One direction offered by a generic resource exchange.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
Conditions and duration 10
-
ConditionComponent
One primitive combat read a condition bundles.
Used by ConditionDef
22 variants
CantHearCantActNoReactionsAdvAgainstAutoCritInReachAutoFailStrDexSpeed0SelfAttackDisadvantageAttackerDisadvantageDisadvantageOnChecksProneTargetResistAllDamageCantAttackSourceDexSaveDisadvantageSelfAttackAdvantageImmuneAllDamageResistPhysicalDamageMeleeDamageBonusSpellAttackAdvantageSpellSaveDcBonusMovementModeUsesWalkingSpeedWeaponAttackAbilityBonus
-
ConditionFact
Closed, typed condition facts which are not unconditional bit modifiers.
Used by ConditionDef
21 variants
AutoFailSightChecksAutoFailHearingChecksCannotHarmSourceSourceHasSocialCheckAdvantageAttackAndCheckDisadvantageWhileSourceVisibleCannotApproachSourceAttackDisadvantageExceptSourceSourceCanDragCannotSpeakInitiativeDisadvantageInitiativeAdvantageConcealedCarriedEquipmentConcealedInvisibleAttackBenefitsNegatedWhenSeenCrawlOrRightSelfDropsHeldItemsUnawareBodyAndNonmagicalEquipmentBecomeInanimateWeightTimesTenStopsAgingImmuneToPoisoned
-
DiseaseEffect
A disease's EFFECT while afflicted — a BUNDLE of primitives, each composing with an EXISTING seam (the ledger-don't-fake rule): exhaustion levels INFLICTED at contraction (composed…
Used by DiseaseDef
-
DiseaseRecovery
A disease's RECOVERY rule — the SRD "at the end of each long rest, a DC N Con save; a number of successes ends it" shape: successes CONSECUTIVE successful saves of ability (usually…
Used by DiseaseDef
-
ForcedTurnRule
Authorable ForcedTurnRule data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
FormEnds
Explicit form-ending predicates interpreted by the shared lifecycle.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
NaturalAttackConditionDuration
The exact turn boundary that removes a natural-attack condition rider.
Used by Npc
-
RepeatSaveRule
Authorable RepeatSaveRule data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
RolledDuration
Authorable RolledDuration data exposed through the modding schema.
Used by MagicItem
-
TrapAffliction
One independently expiring condition in a trap payload.
Used by TrapDef
Item and creature mechanisms 41
-
GrantedActionDelivery
Authorable GrantedActionDelivery data exposed through the modding schema.
Used by MagicItem
2 variants
-
GrantedActionEffect
Authorable GrantedActionEffect data exposed through the modding schema.
Used by MagicItem
1 variant
-
ItemModeEconomy
The turn resource spent to enter or leave an item mode.
Used by MagicItem
3 variants
-
ItemModeEffect
A reusable effect projected only by a selected, eligible item mode.
Used by MagicItem
-
ItemModeEnd
Physical or creature-state events that permanently clear a selected mode.
Used by MagicItem
-
ItemModeRequirement
The physical relationship required before an item-mode transition.
Used by MagicItem
-
ItemModeTransition
The economy and physical gate for one explicit mode transition.
Used by MagicItem
-
MagicActivation
Typed activation carried by a magic-item definition.
Used by MagicItem
-
MagicActivationConsumption
The resource paid after a magic-item activation resolves.
Used by MagicItem
4 variants
-
MagicActivationPayload
What an activated magic item releases. Spell payloads resolve through the ordinary spell composition; effect payloads carry the same typed effect steps directly for items whose mag…
Used by MagicItem
4 variants
-
MagicAmmunitionOnHitCondition
Authorable MagicAmmunitionOnHitCondition data exposed through the modding schema.
Used by MagicItem
-
MagicAmmunitionTargetTypeDamage
Authorable MagicAmmunitionTargetTypeDamage data exposed through the modding schema.
Used by MagicItem
-
MagicItemAura
One reusable friendly aura projected by an active item.
Used by MagicItem
-
MagicItemAuraEffect
Authorable MagicItemAuraEffect data exposed through the modding schema.
Used by MagicItem
1 variant
-
MagicItemClassScaledRadius
Authorable MagicItemClassScaledRadius data exposed through the modding schema.
Used by MagicItem
-
MagicItemConfirmedHitChargeRider
Authorable MagicItemConfirmedHitChargeRider data exposed through the modding schema.
Used by MagicItem
-
MagicItemConfirmedHitPassiveEffect
Authorable MagicItemConfirmedHitPassiveEffect data exposed through the modding schema.
Used by MagicItem
-
MagicItemDamageReduction
Authorable MagicItemDamageReduction data exposed through the modding schema.
Used by MagicItem
-
MagicItemDestruction
Authorable MagicItemDestruction data exposed through the modding schema.
Used by MagicItem
-
MagicItemFailedSaveDisadvantage
Authorable MagicItemFailedSaveDisadvantage data exposed through the modding schema.
Used by MagicItem
-
MagicItemHealingSuppression
Authorable MagicItemHealingSuppression data exposed through the modding schema.
Used by MagicItem
-
MagicItemIllumination
Authorable MagicItemIllumination data exposed through the modding schema.
Used by MagicItem
-
MagicItemLastChargeOutcome
Authorable MagicItemLastChargeOutcome data exposed through the modding schema.
Used by MagicItem
2 variants
-
MagicItemMode
One selectable state within an independent item mode group.
Used by MagicItem
-
MagicItemModeGroup
Mutually exclusive modes sharing one definition-local selection key.
Used by MagicItem
-
MagicItemNaturalFaceHitEffect
Authorable MagicItemNaturalFaceHitEffect data exposed through the modding schema.
Used by MagicItem
-
MagicItemRangedTargetTypeDamage
Authorable MagicItemRangedTargetTypeDamage data exposed through the modding schema.
Used by MagicItem
-
MagicItemReaction
Reusable, explicitly chosen Reaction projected by one active item source.
Used by MagicItem
-
MagicItemReactionEffect
Event-local result of accepting an active item's Reaction.
Used by MagicItem
2 variants
-
MagicItemReactionTrigger
Perceivable event that can offer an active item's Reaction.
Used by MagicItem
2 variants
-
MagicItemSkillModifier
Authorable MagicItemSkillModifier data exposed through the modding schema.
Used by MagicItem
-
MagicItemStudy
A reusable world-time study program carried by a concrete magic item.
Used by MagicItem
-
MagicItemTargetTypeDamage
A magic weapon's always-on damage rider against one creature type.
Used by MagicItem
-
MagicItemTargetTypeOnHitCondition
Authorable MagicItemTargetTypeOnHitCondition data exposed through the modding schema.
Used by MagicItem
-
MagicItemWeaponFamilyBonus
Authorable MagicItemWeaponFamilyBonus data exposed through the modding schema.
Used by MagicItem
-
MagicThrownWeapon
A magic weapon's authored thrown profile. This can either augment a weapon that is not normally thrown or replace its ordinary thrown range.
Used by MagicItem
-
MonsterMultiattackStep
One ordered component of a monster's authored Multiattack action.
Used by Npc
3 variants
-
NaturalAttack
One natural attack off a monster's stat block: a bite, claw, or slam the creature IS armed with — not a borrowed weapon.
Used by Npc
-
NaturalAttackCharge
Authorable NaturalAttackCharge data exposed through the modding schema.
Used by Npc
-
NaturalAttackOnHit
Authorable NaturalAttackOnHit data exposed through the modding schema.
Used by Npc
-
NaturalAttackSave
Authorable NaturalAttackSave data exposed through the modding schema.
Supporting shapes 87
-
Ability
An open, validated Ability id interned from authored data.
Used by Spell, ClassDef, MagicItem, Npc, DiseaseDef, FeatDef, RaceDef, SubclassDef, TrapDef
-
AfflictionEntryEffect
Authorable AfflictionEntryEffect data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
1 variant
-
AntimagicPolicy
Authorable AntimagicPolicy data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
3 variants
-
ArmorCategory
The SRD armor categories — light/medium/heavy body armor and the shield.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
AttackHitDamageConsequence
A consequence gated by the actual post-mitigation damage of an AttackHitDamageGrant.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
1 variant
-
AuthoredChoicePayload
Authorable AuthoredChoicePayload data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
AuthoredForcedAction
Authorable AuthoredForcedAction data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
CancellationCheck
The closed resolution gate for cancelling a spell or ongoing effect.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
CastSpellFilter
A spell catalogue predicate used by cast privileges and transformations.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
CastTime
Casting times supported by the combat turn economy: Action, BonusAction, and Reaction.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
3 variants
-
CastTransformation
A bounded mechanical change an authored cast-transform option applies.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
CastTransformOption
One open-id cast transformation. The id records the choice; only its authored filter, price, compatibility, and transformations select rules.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
ContingentConsequence
Authorable ContingentConsequence data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
1 variant
-
ContingentPredicate
Authorable ContingentPredicate data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
4 variants
-
ContingentTiming
Authorable ContingentTiming data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
2 variants
-
D20Edge
A one-shot d20 edge armed by a feature action.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
2 variants
-
Damage
Feat ids — the SRD's ONE feat, referenced where its grapple-dependent riders read (the Grappler advantage/pin).
-
DamageRollAmount
A damage amount supplied by a generic damage-roll policy.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
3 variants
-
DamageRollOutcome
The resolved roll boundary at which a damage policy applies.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
4 variants
-
DamageRollSource
The authored attack or spell family whose damage a generic feature effect may inspect or amend.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureActionEconomy
The turn resource paid when a feature action is used.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureActionLedger
The already-existing store from which a feature action draws uses.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureActionSaveDc
How a delivered feature action derives the saving-throw DC used by the shared cast path.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
3 variants
-
FeatureFactKey
A closed class-feature fact key consumed by the combat entry projection.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
51 variants
PreparedSlotRecoverySeenEffectSaveAdvantageSkillProficienciesRerollNaturalOnesSaveAdvantageTempHpOnEnemyFallPactSlotRecoveryOpportunityDisadvantageHalfOnFailIsNoneSchoolCopyCostReductionUnseenSenseRadiusExpandedSpellListChosenDamageResistanceAtWillFalseLifeAdjacentExtraAttackRevealMarkedTargetDefensesPlanarBanishDamageStrengthCheckFloorPartialSlotRecoveryRepeatedAttackerAcBoundWeaponCapabilityConditionPersistenceMarkedTargetAdvantageMarkPersistsProficientCheckFloorCantripHitPushSpellbookRitualCastingMovementBoostKnowledgeExpertiseHitHalfCoverAuraDefensiveRiderChoiceDamageRiderChoiceHalveDamageReactionWoundedTargetDamageDieAttacksPerActionOpeningInitiativeEdgeOffhandAbilityDamageConditionStrengthSkillsStandAtOneHpUsesAlternateWeaponMasteriesConstitutionUnarmoredAcUnarmedDamageDieUnarmedWeaponFilterGrappledTargetAdvantageChargeRetentionSteedCompanionSummonShortRestExhaustionRecoveryWisdomUnarmoredAcDexterityNaturalArmorUntrainedCheckHalfProficiencyClassLevelHitPoints
-
FeatureLevelValue
One strictly increasing class-level step in an authored feature value.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureRechargeAmount
How much of a feature-owned ledger one recharge boundary restores.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
3 variants
-
FeatureRechargeCadence
When a feature-owned ledger refreshes.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureRechargeLedger
The existing resource store refreshed by a feature row.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureTriggerBoundary
The combat boundary at which a feature trigger is considered.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureTriggerCondition
A closed predicate evaluated from the packet raised at a trigger boundary.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
FeatureValue
A numeric input a feature effect derives from the granting creature.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
FlameProtection
Authorable FlameProtection data exposed through the modding schema.
Used by MagicItem
2 variants
-
FlatDamage
Authorable FlatDamage data exposed through the modding schema.
Used by MagicItem
-
FormCapabilityPolicy
Which ordinary capabilities the replacement body carries.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
2 variants
-
FormEquipmentDisposition
One authored disposition available for worn or carried equipment.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
3 variants
-
FormEquipmentPolicy
Equipment handling for a replacement form.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
FormPayload
Authorable FormPayload data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
FormPolicy
Shared replacement arbitration consumed by live play and search.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
FormProficiencyPolicy
Arbitration used when both the bearer and form supply a proficiency.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
2 variants
-
FormSelection
One open creature catalogue filtered entirely by authored parameters.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
KnownFormSelection
Durable form knowledge owned by the grant and filled deterministically.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
LevelLadder
A positive value with strictly increasing granting-class-level steps.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
LevelUpEffect
A generic character-growth operation contributed by a feature grant.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
ModHook
Where a passive modifier lands — the closed hook set: one variant per NUMBER the engine already reads.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
5 variants
-
Modifier
One passive adjustment: amount onto hook while when holds — the data half of a feature's mechanics.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
ModWhen
When a modifier applies.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
4 variants
-
MovementMode
Authorable MovementMode data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
MovementSurface
A combat surface that ordinary walking does not otherwise permit.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
OptionalEffectConsequence
A typed, optional consequence offered to the effect's source at a recurring event boundary.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
1 variant
-
PersistentReactivation
Authorable PersistentReactivation data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
3 variants
-
PersistentReactivationEffect
The typed consequence paid for by a persistent spell's later activation.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
2 variants
-
PersistentSpellPayload
Authorable PersistentSpellPayload data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
PrivilegedCastMode
One legal profile for a class-granted cast.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
PrivilegedCastPayment
The legal payment alternatives for one class-granted cast.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
1 variant
-
PrivilegedCastProfile
A bounded spell profile attached to an activated cast privilege.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
Range
Weapon-range band in feet.
Used by ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
ReactionDefensePayload
Content-authored pre-resolution defense or cancellation.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
RepeatSaveGate
Authorable RepeatSaveGate data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
2 variants
-
ResourceExchangeRate
One finite conversion row in a generic resource-exchange route.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
RestCountdown
A positive dice expression sampled when a recovered feature begins a multi-rest cooldown.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
RiderExchangeBudget
The resource surrendered atomically when accepting authored hit riders.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
2 variants
-
RiderExchangeChoice
One open-id option in a generic rider exchange.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
SaveAdvantageScope
One context in which a feature grants saving-throw advantage.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
4 variants
-
Size
Creature size — the full SRD ladder (Tiny..Gargantuan).
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
Skill
An open, validated Skill id interned from authored data.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
SlotScaledDamage
Damage contributed by a hit rider whose size follows the spell-slot level spent at the hit boundary.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
SpellComponents
The spell's Verbal, Somatic and Material component requirements.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
SpellPhase
One independently gated phase in an ordered spell composition.
Used by MagicItem
-
SummonAugmentation
Reusable augmentation applied to an authored Summon recipe.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
SummonChoiceBinding
Bind an authored choice carried by the generated summon body.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
1 variant
-
SummonGrantLifetime
The lifetime of a source-linked summon grant.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
1 variant
-
SummonGrantParticipant
A participant in a source-linked summon grant.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
2 variants
-
SummonLinkedEffect
An existing persistent effect installed when a generated body joins.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
1 variant
-
SummonLinkedGrant
One source-linked effect recipe installed by the ordinary summon join.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
SummonScaling
Content-neutral formulas used by scalable summoned-spirit stat blocks.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
SummonVariant
Authorable SummonVariant data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
TrainingPackageOption
One selectable bundle of proficiencies and spell/skill training.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
TrapAfflictionRemoval
Authorable TrapAfflictionRemoval data exposed through the modding schema.
Used by TrapDef
-
TriggeredZoneOutcome
The consequence of entering or starting a turn in a triggered area.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
3 variants
-
TriggeredZoneShape
Grid footprint used by a triggered spell area.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
TriggeredZoneUses
A finite zone-use ledger derived once when the spell is cast.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
1 variant
-
TurnBoundary
Authorable TurnBoundary data exposed through the modding schema.
Used by Spell, ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
Upcast
How a spell scales (SRD "At Higher Levels" + the cantrip level steps).
Used by MagicItem
-
WeaponCategory
The four SRD weapon categories (simple/martial × melee/ranged) — proficiency gates on this.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
WeaponPredicate
One generic weapon predicate in a feature fact.
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef
-
WeaponProperty
An SRD weapon property (finesse, heavy, thrown, …) — a tag that bends how a weapon is wielded or rolled.
Used by ClassDef, MagicItem, Npc, FeatDef, RaceDef, SubclassDef
-
WeaponTraining
Weapon training: the category flags plus any named ids (the rogue's hand-crossbow/longsword/rapier/shortsword list).
Used by ClassDef, Npc, FeatDef, RaceDef, SubclassDef