KINBARROW modding reference
v0.2.0+main.e011511f4 dataset 4a103dcdb658a75a

Effects and mechanisms

NaturalAttack

Used by Npc

This is a nested shape inside a content file. The catalog explains context validation and links real RON examples.

One natural attack off a monster's stat block: a bite, claw, or slam the creature IS armed with — not a borrowed weapon. PRIMITIVES only: to-hit and the damage average DERIVE (pb_for_cr + the governing ability's mod), exactly as a humanoid's weapon line does. The ability names which mod feeds both (Str for a slam, Dex for a wolf's quick bite — the finesse rule made explicit for the raceless). reach_ft is the melee reach (5 ft on the grid = one square; a longer reach is ledgered); a ranged natural attack carries range (none in the starter bestiary — the substrate for a manticore's spikes, ledgered).

FieldTypeRequiredDescription
abilityAbilityrequired

The ability whose mod feeds to-hit and damage (Str, or Dex for a finesse-like bite).

advantage_if_self_bloodiedbooleandefault false

Advantage while the attacker itself is Bloodied (for example, Bloodied Fury).

advantage_if_target_bloodiedbooleandefault false

Authored advantage if target bloodied.

advantage_if_target_woundedbooleandefault false

Advantage when the target has fewer than all of its Hit Points.

chargeNaturalAttackChargeoptional

Extra on-hit payload after a straight run toward the target.

damageDamagerequired

The attack's damage dice and kind.

damage_flatintegeroptional

Printed flat damage modifier when it differs from the attack ability modifier. Absent keeps the ordinary derived modifier.

damage_if_self_bloodiedDamageoptional

Replacement damage dice and kind when the attacker itself is Bloodied. Swarms use this to reduce their attack damage as their members fall.

damage_if_target_bloodiedDamageoptional

Replacement damage dice and kind when the target is Bloodied. The ordinary flat modifier remains unchanged unless damage_flat authors it.

forbid_target_grappled_by_selfbooleandefault false

This attack cannot target a creature currently grappled by its source.

namestringrequired

Authored name.

on_hitNaturalAttackOnHit[]default []

Typed mechanics that resolve only after this particular attack hits. Keeping them on the attack (rather than the creature body) preserves identity when a stat block has, for example, a plain Bite and a condition-bearing Tail.

rangeRangeoptional

Ranged natural-attack range; absent = melee only.

reach_ftuint32required

Melee reach in feet (5 ft = one grid square).

recharge_lowuint8default 0

The LOW d6 face that restores this attack at turn start (6 = "Recharge 6"). Zero means the attack is always available.