OrgKind
An ORGANIZATION KIND: the typed character of a guild/faction — the source of truth its hall, its muster, and its combat archetype all derive from. Stored as the ORG_KIND prop on an org node; the substrate that lets towns differ (a thieves' guild here, a merchant guild there) instead of stamping every town from one mold. Parses as OrgKind; file stem == id.
| Field | Type | Required | Description |
|---|---|---|---|
| archetype | string | optional | The combat loadout archetype its soldiery fields ("guard" | "bandit"), folding the old |
| hall | string | optional | The buildings/ type this kind raises as its hall — the watch house, the den, the shrine, the tower. Absent = a kind with no fixed seat (a roving outlaw band). |
| id | string | required | |
| muster | Muster[] | optional | The weighted class MUSTER: what its activated members become, mostly the first but with the asymmetry that breaks homogeneity (a thieves' guild is mostly rogues, but the odd ranger or hedge-wizard fell in with them). EMPTY = a kind that musters nobody (the merchant/craft guilds — their members stay classless commoners, the cheap-NPC floor). |
| name | string | required | |
| source | Source | required |
Nested shapes
Every shape OrgKind closes over, so this page stands alone.
Muster
One weighted entry in an org kind's class MUSTER: the class its activated members draw, and how often relative to the kind's other entries.
| Field | Type | Required | Description |
|---|---|---|---|
| class | string | required | A classes/ id — the class this entry spawns. |
| weight | uint32 | required | Relative weight in the kind's weighted draw (any positive integer). |
Source
Every file's top-level value carries source.
Srd51
SRD 5.1 — the System Reference Document, the shipped baseline.
Original
Original content authored for this game (not from the SRD).
Personal
A player's own transcription or third-party content in a mod tree — provenance stays honest without borrowing the base tree's markers. Never used by shipped files.