WeaponMasteryAssignment
One SRD 5.2.1 assignment of a mastery property to an active weapon id.
| Field | Type | Required | Description |
|---|---|---|---|
| mastery | WeaponMastery | required | The mastery property printed for that weapon in SRD 5.2.1. |
| weapon | string | required | The id of the weapon whose mastery property this row supplies. |
Nested shapes
Every shape WeaponMasteryAssignment closes over, so this page stands alone.
WeaponMastery
A weapon-mastery property from SRD 5.2.1. These values live in a separate additive table; the SRD 5.1 weapon rows remain the rules chassis.
Cleave
Permits one follow-through attack against a nearby second creature.
Graze
Deals ability-modifier damage when the weapon attack misses.
Nick
Moves the Light property's extra attack into the Attack action.
Push
Moves a struck creature directly away from the attacker.
Sap
Hinders the struck creature's next attack roll.
Slow
Reduces the struck creature's speed temporarily.
Topple
Can knock the struck creature prone after a Constitution save.
Vex
Grants advantage on the attacker's next attack against the struck creature.