ConditionFact
Used by ConditionDef
This is a nested shape inside a content file. The catalog explains context validation and links real RON examples.
AutoFailSightChecksAutoFailHearingChecksCannotHarmSourceSourceHasSocialCheckAdvantageAttackAndCheckDisadvantageWhileSourceVisibleCannotApproachSourceAttackDisadvantageExceptSourceSourceCanDragCannotSpeakInitiativeDisadvantageInitiativeAdvantageConcealedCarriedEquipmentConcealedInvisibleAttackBenefitsNegatedWhenSeenCrawlOrRightSelfDropsHeldItemsUnawareBodyAndNonmagicalEquipmentBecomeInanimateWeightTimesTenStopsAgingImmuneToPoisoned
Closed, typed condition facts which are not unconditional bit modifiers. These preserve source, observer, lifecycle, inventory, and world-facing rules without pretending that they are passive attack/check modifiers.
AutoFailSightChecks
Sight-required ability checks automatically fail.
AutoFailHearingChecks
Hearing-required ability checks automatically fail.
CannotHarmSource
Damaging the condition's source is forbidden.
SourceHasSocialCheckAdvantage
The source has advantage on social checks involving the bearer.
AttackAndCheckDisadvantageWhileSourceVisible
Attacks and ability checks have disadvantage while the source is seen.
CannotApproachSource
Voluntary movement cannot reduce distance to the condition's source.
AttackDisadvantageExceptSource
Attacks have disadvantage unless their target is the condition source.
SourceCanDrag
The source can move the bearer using the condition's drag rules.
CannotSpeak
The bearer cannot speak.
InitiativeDisadvantage
The bearer has disadvantage on Initiative.
InitiativeAdvantage
The bearer has advantage on Initiative.
Concealed
Sight-required effects cannot target the bearer unless their creator sees it.
CarriedEquipmentConcealed
Equipment worn or carried by the bearer shares its concealment.
InvisibleAttackBenefitsNegatedWhenSeen
Seeing the Invisible bearer removes its condition-provided attack edges.
CrawlOrRightSelf
Movement is limited to crawling or spending movement to right oneself.
DropsHeldItems
Held items are dropped when the condition begins.
Unaware
The bearer is unaware of its surroundings.
BodyAndNonmagicalEquipmentBecomeInanimate
The body and carried nonmagical equipment become inanimate substance.
WeightTimesTen
The bearer's weight is multiplied by ten.
StopsAging
The bearer ceases aging.
ImmuneToPoisoned
The bearer is immune to the Poisoned condition.