KINBARROW modding reference
v0.2.0+main.c05ef2b dataset 45d0fe274f851548

Building

buildings/<id>.ron — OURS; building TYPES for worldgen to instantiate.

FieldTypeRequiredDescription
build_costany[][]required

Future-construction data with NO consumer yet (README).

furnishingsany[][]default []

The type-appropriate genesis furnishing: (goods/ id, count) a venue of this type is dressed with — the good must carry a furnishing: block. Empty = the default domestic dressing (the house type's list).

idstringrequired
namestringrequired
requiresstring[]required

Terrain tags, ALL required (a conjunction); [] = anywhere.

roomsRoomSpec[]optional

The building's ROOM PROGRAM (designer-ruled moddable): the roles its floor plan claims, in claim order (biggest room first). Role names are OPEN vocabulary — the engine branches only on the mechanical flags, so a modded type may declare any rooms it likes. Empty = the default domestic program (the house type's).

sourceSourcerequired
storagebooleanrequired

True = the venue can stockpile goods.

storeysintegeroptional

How many storeys the type raises (1..=3, validated); the engine still gates upper floors on footprint mass. Default 1.

Nested shapes

Every shape Building closes over, so this page stands alone.

RoomSpec

One entry of a building's room program: the role NAME is open modder vocabulary (the narrator's word, the furnishing router's address); the FLAGS are what the engine's code branches on.

FieldTypeRequiredDescription
publicbooleandefault false

The PUBLIC room: claims the entrance, and opens to every room it touches (the taproom rule). Exactly one per program (validated).

rolestringrequired

The role's name — free vocabulary ("taproom", "laboratory"…): the address a furnishing's rooms: list routes to.

upperbooleandefault false

May this role live on an upper floor? Ground-only when false.

Source

Every file's top-level value carries source.

Srd51

SRD 5.1 — the System Reference Document, the shipped baseline.

Original

Original content authored for this game (not from the SRD).

Personal

A player's own transcription or third-party content in a mod tree — provenance stays honest without borrowing the base tree's markers. Never used by shipped files.