Recharge
Used by MagicItem
This is a nested shape inside a content file. The catalog explains context validation and links real RON examples.
A charged item's recharge cadence. None = no charges (a static enchantment); Dawn = the SRD's "regains 1dN charges daily at dawn" — we recharge to FULL (the per-die randomness is ledgered), the honest daily cadence the world sweep restores (equip::magic::recharge_dawn).
None
Select the none behavior.
Dawn
Select the dawn behavior.
| Field | Type | Required | Description |
|---|---|---|---|
| dice | uint8 | required | |
| faces | uint8 | required | |
| modifier | int8 | required |
ShortRest
The item returns to full capacity when its bearer completes either a Short or Long Rest.
LongRest
The item returns to full capacity when its bearer completes a Long Rest. Unlike Dawn, elapsed world time alone never refreshes it.