QualityProfile
| Field | Type | Required | Description |
|---|---|---|---|
| class | string | required | The item class this profile covers ("weapon"/"armor"/"tool"/"lock"/"good"). |
| tiers | TierEffects[] | required | All seven tier effects, in ladder order. |
Nested shapes
Every shape QualityProfile closes over, so this page stands alone.
QualityTier
The seven quality tiers (semantic — engine code branches on it).
TrashPoorNormalGoodExcellentMasterworkLegendaryTierEffects
| Field | Type | Required | Description |
|---|---|---|---|
| ac_delta | integer | optional | AC delta at this tier (armor); absent = n/a. |
| attack_delta | integer | optional | Attack-roll delta at this tier (weapons); absent = n/a. |
| damage_delta | integer | optional | Damage delta at this tier (weapons); absent = n/a. |
| dc_delta | integer | optional | Lock DC delta vs the Normal DC 10 base at this tier (locks); absent = n/a. |
| integrity_factor | number | optional | Max-integrity multiplier (the |
| tier | QualityTier | required | The quality tier this row describes. |
| value_factor | double | required | Worth multiplier at this tier (every class). |
| work_factor | number | optional | Work-output multiplier at this tier (tools); absent = n/a. |