KINBARROW modding reference
v0.2.0+main.e011511f4 dataset 4a103dcdb658a75a

Source

The content tree — the contract for the data/ tree.

  • Document: System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC — the official CC-BY-4.0 PDF, SRD_CC_v5.1.pdf.
  • Canonical page: https://www.dndbeyond.com/srd (also linked from https://dnd.wizards.com/resources/systems-reference-document)
  • PDF fetched: https://media.wizards.com/2023/downloads/dnd/SRD_CC_v5.1.pdf
  • License: Creative Commons Attribution 4.0 International (CC-BY-4.0). See the license statement below and ATTRIBUTION.md.
  • Extraction date: 2026-07-19, transcribed from the official PDF’s own text (pdftotext). Sections used: Races pp. 3-7; Equipment pp. 63-66; Using Ability Scores pp. 77-78; Monsters (statistics rules: Hit Dice by Size, Proficiency Bonus by Challenge Rating, Experience Points by Challenge Rating, skill/save bonus formulas) pp. 254-257; Appendix MM-B: Nonplayer Characters pp. 395-403.
  • Cross-check: spot values (longsword, plate armor, the guard block, half-orc traits) matched the community 5e-bits database (dnd5eapi.co). The authoritative source is the official SRD document.

The 5.2.1 chassis and retained 5.1 content

SRD 5.2.1 (the 2024 revision) is licensed under the SAME CC-BY-4.0 grant as 5.1, so the choice between them is a DESIGN one, never a licensing one, and the corpus may draw on both.

5.2.1 is the rules chassis. Where both SRDs print a rule or record, the 5.2.1 definition wins. Nonconflicting 5.1 catalogue material retains its own provenance. A *.srd52.ron file transcribes 5.2.1 and says so in its source; no active id is defined twice.

The SRD 5.2.1 encounter tables are tables/encounter_xp_budgets.srd52.ron (level 1–20, Low/Moderate/High XP per character) and tables/cr_xp.srd52.ron (XP by CR). Battle sums the selected difficulty’s budget for each party member, including mixed levels, and spends that total on creature XP without a creature-count multiplier. Its strength dial selects Low at −1, Moderate at 0, and High at +1; −2 halves Low and +2 doubles High as game extensions. The dungeon’s occupancy-rated chamber allotments remain party blind and use the same CR→XP price table.