DiseaseRecovery
Used by DiseaseDef
This is a nested shape inside a content file. The catalog explains context validation and links real RON examples.
A disease's RECOVERY rule — the SRD "at the end of each long rest, a DC N Con save; a number of successes ends it" shape: successes CONSECUTIVE successful saves of ability (usually Con) vs dc throw the affliction off (disease::tick_recovery, on the long rest — the exhaustion-recovery cadence). A FAILED save resets the success streak (the "M failures worsen it" clause — the escalating-severity worsen, and the herb/magical cures Sight Rot specifically needs, are LEDGERED). dc is u32 (≥ 0 by type); successes must be ≥ 1 (0 would never cure) — both validator-checked.
| Field | Type | Required | Description |
|---|---|---|---|
| ability | Ability | required | The recovery save ability (usually Con). |
| dc | uint32 | required | The save DC (≥ 0 by type). |
| successes | uint32 | required | Consecutive successful saves that throw the disease off (≥ 1). |