GraveGoods
tables/grave_goods.ron configures original barrow goods and the magic left by incoming bands at every kind of site. Other landscape sites begin without goods. The values are realm tuning, independent of published treasure coin amounts. Omitting this whole table leaves barrows without builder records or original goods and disables move-in magic.
| Field | Type | Required | Description |
|---|---|---|---|
| age_max_years | uint64 | required | Oldest possible barrow age in whole years, inclusive. Must be at least the minimum and fit a signed 64-bit graph integer. |
| age_min_years | uint64 | required | Youngest possible barrow age in whole years, inclusive. |
| chief | GraveGoodsTier | required | A chieftain's original size, coin and magic rarities. |
| chief_one_in | uint64 | required | One in this many barrows has a chieftain's standing. Must be positive. |
| family | GraveGoodsTier | required | A family's original size, coin and magic rarities. |
| lair | LairGoods | required | Magic count and danger-level weights for each new band's remains. |
| magic_count_faces | uint64 | required | Sides on the one die that determines the magic-item count. Positive. |
| magic_count_subtract | uint64 | required | Subtract this from the die, flooring the result at zero. Must be less than the number of faces. |
| source | Source | required | Provenance of the authored table. |
Nested shapes
Every shape GraveGoods closes over, so this page stands alone.
GraveGoodsTier
The size and original goods of one builder's standing.
| Field | Type | Required | Description |
|---|---|---|---|
| chambers | uint32 | required | Interior chamber count, excluding the entrance and final seat. At least five; at most 65,534, so every mission chamber has a 16-bit index. |
| numeraire_days | int64 | required | Original burial coin in apprentice labour days, converted at the realm wage scale when minted before the genesis census. Must be positive. |
| rarities | [MagicRarity, uint32][] | required | Distinct Common/Uncommon rarities with positive relative weights. Missing loaded pools drop out of the weight total. Choose rarity by weight, then an item uniformly within it, with replacement. |
LairGoods
Magic left unowned in the Seat whenever a new band moves into a site.
| Field | Type | Required | Description |
|---|---|---|---|
| magic_count_faces | uint64 | required | Sides on the one die that determines the magic-item count. Positive. |
| magic_count_subtract | uint64 | required | Subtract this from the die, flooring the result at zero. Must be less than the number of faces. |
| tiers | LairGoodsTier[] | required | Nonempty ascending danger-level policies, starting at level one. |
LairGoodsTier
One lair's magic policy from its minimum danger level upward. The highest reached minimum applies; tiers start at one and strictly increase.
| Field | Type | Required | Description |
|---|---|---|---|
| min_level | uint32 | required | Lowest danger level that selects this row, inclusive. |
| rarities | [MagicRarity, uint32][] | required | Distinct Common/Uncommon rarities with positive relative weights. Missing loaded pools drop out of the weight total. Choose rarity by weight, then an item uniformly within it, with replacement. |
MagicRarity
SRD 5.1 magic-item rarity. The magic axis is ORTHOGONAL to the quality tier: a +1 sword is Uncommon whatever its craftsmanship, and a Masterwork mundane blade is no rarer than a Poor one. The engine branches on rarity for the worth FACTOR ([MagicRarity::worth_factor]) — the one place magic touches the pricing seam.
Common
Select the common behavior.
Uncommon
Select the uncommon behavior.
Rare
Select the rare behavior.
VeryRare
Select the very rare behavior.
Legendary
Select the legendary behavior.
Source
Every file's top-level value carries source.
Srd51
SRD 5.1 — retained nonconflicting catalogue material.
Srd52
SRD 5.2.1 — the 2024-revision System Reference Document, the same CC-BY-4.0 grant as 5.1 and the current rules chassis. Its files carry the .srd52.ron suffix so provenance reads off the path; see data/README.md for which document rules a given value.
Original
Original content authored for this game (not from the SRD).
Phb2024
Material transcribed from the 2024 Player's Handbook. This source is not redistributable by this project and belongs in a phb2024 mod.
Dmg2024
Material transcribed from the 2024 Dungeon Master's Guide. This source is not redistributable by this project and belongs in a dmg2024 mod.
Mm2024
Material transcribed from the 2024 Monster Manual. This source is not redistributable by this project and belongs in an mm2024 mod.
Tce
Material transcribed from Tasha's Cauldron of Everything. This source is not redistributable by this project and belongs in a tce mod.
Xge
Material transcribed from Xanathar's Guide to Everything. This source is not redistributable by this project and belongs in an xge mod.