# WeaponMasteryAssignment

> Kinbarrow modding reference — content tree `4a103dcdb658a75a`, version `0.2.0+main.e011511f4`.

One SRD 5.2.1 assignment of a mastery property to an active weapon id.

**Note on syntax:** these files are RON, not JSON. The shapes below are exact,
but punctuation follows RON — read a real `data/*.ron` file alongside.

## Fields

| Field | Type | Required | Description |
| --- | --- | --- | --- |
| `mastery` | `WeaponMastery` | required | The mastery property printed for that weapon in SRD 5.2.1. |
| `weapon` | `string` | required | The id of the weapon whose mastery property this row supplies. |

## Nested shapes

<a id="weapon-mastery"></a>

### WeaponMastery

A weapon-mastery property from SRD 5.2.1. These values live in a separate additive table; the SRD 5.1 weapon rows remain the rules chassis.

<a id="weapon-mastery--cleave"></a>

#### WeaponMastery::Cleave

Permits one follow-through attack against a nearby second creature.

<a id="weapon-mastery--graze"></a>

#### WeaponMastery::Graze

Deals ability-modifier damage when the weapon attack misses.

<a id="weapon-mastery--nick"></a>

#### WeaponMastery::Nick

Moves the Light property's extra attack into the Attack action.

<a id="weapon-mastery--push"></a>

#### WeaponMastery::Push

Moves a struck creature directly away from the attacker.

<a id="weapon-mastery--sap"></a>

#### WeaponMastery::Sap

Hinders the struck creature's next attack roll.

<a id="weapon-mastery--slow"></a>

#### WeaponMastery::Slow

Reduces the struck creature's speed temporarily.

<a id="weapon-mastery--topple"></a>

#### WeaponMastery::Topple

Can knock the struck creature prone after a Constitution save.

<a id="weapon-mastery--vex"></a>

#### WeaponMastery::Vex

Grants advantage on the attacker's next attack against the struck creature.


