# creature_types

> Kinbarrow modding reference — content tree `45d0fe274f851548`.

The 14 legal ids a field referencing `creature_types` may use, enumerated
from the content tree the game boots with. The validator accepts exactly these.

| Id | Name |
| --- | --- |
| `aberration` | Aberration |
| `beast` | Beast |
| `celestial` | Celestial |
| `construct` | Construct |
| `dragon` | Dragon |
| `elemental` | Elemental |
| `fey` | Fey |
| `fiend` | Fiend |
| `giant` | Giant |
| `humanoid` | Humanoid |
| `monstrosity` | Monstrosity |
| `ooze` | Ooze |
| `plant` | Plant |
| `undead` | Undead |

