# OrgKind

> Kinbarrow modding reference — content tree `45d0fe274f851548`, version `0.2.0+main.c05ef2b`.

An ORGANIZATION KIND: the typed character of a guild/faction — the source of truth its hall, its muster, and its combat archetype all derive from. Stored as the `ORG_KIND` prop on an org node; the substrate that lets towns differ (a thieves' guild here, a merchant guild there) instead of stamping every town from one mold. Parses as OrgKind; file stem == id.

**Note on syntax:** these files are RON, not JSON. The shapes below are exact,
but punctuation follows RON — read a real `data/*.ron` file alongside.

## Fields

| Field | Type | Required | Description |
| --- | --- | --- | --- |
| `archetype` | `string` | optional | The combat loadout archetype its soldiery fields ("guard" \| "bandit"), folding the old `org_archetype` read. Absent = its members bear no borrowed kit (they fight in their own arms or their class's). |
| `hall` | `string` | optional | The buildings/ type this kind raises as its hall — the watch house, the den, the shrine, the tower. Absent = a kind with no fixed seat (a roving outlaw band). |
| `id` | `string` | required |  |
| `muster` | `Muster[]` | optional | The weighted class MUSTER: what its activated members become, mostly the first but with the asymmetry that breaks homogeneity (a thieves' guild is mostly rogues, but the odd ranger or hedge-wizard fell in with them). EMPTY = a kind that musters nobody (the merchant/craft guilds — their members stay classless commoners, the cheap-NPC floor). |
| `name` | `string` | required |  |
| `source` | `Source` | required |  |

## Nested shapes

### Muster

One weighted entry in an org kind's class MUSTER: the class its activated members draw, and how often relative to the kind's other entries.

| Field | Type | Required | Description |
| --- | --- | --- | --- |
| `class` | `string` | required | A classes/ id — the class this entry spawns. |
| `weight` | `uint32` | required | Relative weight in the kind's weighted draw (any positive integer). |

### Source

Every file's top-level value carries `source`.

#### Source::Srd51

SRD 5.1 — the System Reference Document, the shipped baseline.

#### Source::Original

Original content authored for this game (not from the SRD).

#### Source::Personal

A player's own transcription or third-party content in a mod tree — provenance stays honest without borrowing the base tree's markers. Never used by shipped files.

