# Recharge

> Kinbarrow modding reference — content tree `4a103dcdb658a75a`, version `0.2.0+main.e011511f4`.

[Effects and mechanisms](https://kinbarrow.com/modding/latest/mechanisms.md)

Used by [MagicItem](https://kinbarrow.com/modding/latest/magic-item.md#recharge).

This is a nested shape inside a content file. The catalog explains context validation and links real RON examples.

A charged item's recharge cadence. `None` = no charges (a static enchantment); `Dawn` = the SRD's "regains `1dN` charges daily at dawn" — we recharge to FULL (the per-die randomness is ledgered), the honest daily cadence the world sweep restores (`equip::magic::recharge_dawn`).

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## Recharge::None

Select the none behavior.

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## Recharge::Dawn

Select the dawn behavior.

| Field | Type | Required | Description |
| --- | --- | --- | --- |
| `dice` | `uint8` | required |  |
| `faces` | `uint8` | required |  |
| `modifier` | `int8` | required |  |

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## Recharge::ShortRest

The item returns to full capacity when its bearer completes either a Short or Long Rest.

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## Recharge::LongRest

The item returns to full capacity when its bearer completes a Long Rest. Unlike `Dawn`, elapsed world time alone never refreshes it.


