# ItemModeEconomy

> Kinbarrow modding reference — content tree `4a103dcdb658a75a`, version `0.2.0+main.e011511f4`.

[Effects and mechanisms](https://kinbarrow.com/modding/latest/mechanisms.md)

Used by [MagicItem](https://kinbarrow.com/modding/latest/magic-item.md#item-mode-economy).

This is a nested shape inside a content file. The catalog explains context validation and links real RON examples.

The turn resource spent to enter or leave an item mode.

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## ItemModeEconomy::None

Spend no combat turn resource. In the ambient world this remains a deliberate transition at the ordinary action clock.

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## ItemModeEconomy::Action

Spend the turn's Action.

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## ItemModeEconomy::BonusAction

Spend the turn's Bonus Action.


