# ConditionFact

> Kinbarrow modding reference — content tree `4a103dcdb658a75a`, version `0.2.0+main.e011511f4`.

[Effects and mechanisms](https://kinbarrow.com/modding/latest/mechanisms.md)

Used by [ConditionDef](https://kinbarrow.com/modding/latest/condition-def.md#condition-fact).

This is a nested shape inside a content file. The catalog explains context validation and links real RON examples.

Closed, typed condition facts which are not unconditional bit modifiers. These preserve source, observer, lifecycle, inventory, and world-facing rules without pretending that they are passive attack/check modifiers.

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## ConditionFact::AutoFailSightChecks

Sight-required ability checks automatically fail.

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## ConditionFact::AutoFailHearingChecks

Hearing-required ability checks automatically fail.

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## ConditionFact::CannotHarmSource

Damaging the condition's source is forbidden.

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## ConditionFact::SourceHasSocialCheckAdvantage

The source has advantage on social checks involving the bearer.

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## ConditionFact::AttackAndCheckDisadvantageWhileSourceVisible

Attacks and ability checks have disadvantage while the source is seen.

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## ConditionFact::CannotApproachSource

Voluntary movement cannot reduce distance to the condition's source.

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## ConditionFact::AttackDisadvantageExceptSource

Attacks have disadvantage unless their target is the condition source.

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## ConditionFact::SourceCanDrag

The source can move the bearer using the condition's drag rules.

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## ConditionFact::CannotSpeak

The bearer cannot speak.

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## ConditionFact::InitiativeDisadvantage

The bearer has disadvantage on Initiative.

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## ConditionFact::InitiativeAdvantage

The bearer has advantage on Initiative.

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## ConditionFact::Concealed

Sight-required effects cannot target the bearer unless their creator sees it.

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## ConditionFact::CarriedEquipmentConcealed

Equipment worn or carried by the bearer shares its concealment.

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## ConditionFact::InvisibleAttackBenefitsNegatedWhenSeen

Seeing the Invisible bearer removes its condition-provided attack edges.

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## ConditionFact::CrawlOrRightSelf

Movement is limited to crawling or spending movement to right oneself.

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## ConditionFact::DropsHeldItems

Held items are dropped when the condition begins.

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## ConditionFact::Unaware

The bearer is unaware of its surroundings.

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## ConditionFact::BodyAndNonmagicalEquipmentBecomeInanimate

The body and carried nonmagical equipment become inanimate substance.

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## ConditionFact::WeightTimesTen

The bearer's weight is multiplied by ten.

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## ConditionFact::StopsAging

The bearer ceases aging.

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## ConditionFact::ImmuneToPoisoned

The bearer is immune to the Poisoned condition.


